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Active4 years ago

I've recently got acquainted with Boost library and I'd like to use it in my Xcode project. But sadly there is no HowTo or FAQ on how to do it :(

What's the sequence of actions to build and use Boost libraries in Xcode?

Binarian
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THRESHE

8 Answers

The easiest way I've found to do it is to install MacPorts, then you can install/build Boost via a single command:

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Plus you get similar access to other open source software. The only downside I've found is that, like any other package management system, they are not always up to date with the latest version.

If you prefer Homebrew as your package manager, the command is:

FerruccioFerruccio
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I don't know how to use Boost from XCode (I'm not a Mac programmer), but building boost is usually done through their own build tool, bjam.

They have a guide to building boost here, and you can download the latest version of bjam here

Once it is built, you reference it from Xcode the same way you would any other library. The boost/include should be added to your include path, and the libraries in boost/lib can be referenced for the boost libs that require it.

jalfjalf
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To build boost on a mac, follow the unix variants getting started page (http://www.boost.org/doc/libs/1_39_0/more/getting_started/unix-variants.html). You won't use Xcode directly to perform the build, but once complete you can add the boost include paths and dylib's to your Xcode project.

equackenbushequackenbush

I found that to build Boost 1.41.1 on MacOS, you need to do the following:

  1. Download boost 1.46.1 from here: http://sourceforge.net/projects/boost/files/boost/1.46.1/
  2. Unpack the file
  3. Open terminal, cd to the install directory, and do the following:

chmod u+x configure.sh

cd tools/build/v2/engine/src

chmod u+x build.sh

Then go back to the install directory, and:

./configure.sh

If that runs successfully, it will tell you to run:

./bjam

That's it. for whatever reason, I needed to set those permissions manually before it would work.

ch3rryc0kech3rryc0ke
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su - root

enter root password and then run below as root

/opt/local/bin/port install boost

If you have never logged in as root or forgotten your password, here are the steps to reset root password

user2047372user2047372

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To build boost on iOS 5.1/6.0 or OSX 10.8 Daniel Sefton has maintained a utility & guide here: http://www.danielsefton.com/2012/03/building-boost-1-49-with-clang-ios-5-1-and-xcode-4-3/

This gives you a static (app store friendly) framework that works on simulator or device without having to change any configs.

The utility is helpful because it automates the process of setting compiler flags for arm (device) x86 (simulator) platform builds, and then merging them as a universal lib using lipo and finaly packaging as a static framework.

Jasper BluesJasper Blues
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Currently I'm very happy with using Pete Goodliffe's script which builds a framework from the Boost source package for both iOS and Mac. Drag and drop it into a project and it works!

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I keep my copy of the script here:

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I don't remember if this is just a copy of the original or if I got some modified version somewhere; all I can say is that it worked for me on iOS & Mac with Xcode 5.0.2 and Boost 1.55

Tomas Andrle

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Tomas Andrle

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For most of the boost libraries, there's nothing to build, it's all in header files.The remainder of the instructions are here.

rlbondrlbond

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